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Farewells clicker How to Farewell

Reset the island only after you know the cost.

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The game is named Farewells Clicker for a reason. One of the highlighted Steam achievements is simply Farewell. The loop is not only “numbers go up on one island forever.” At some point you say goodbye to a layout, take the recap, and start a cleaner island with whatever the farewell grants. This page is the how-to-reset guide. Read How to Play first if you have not finished a normal session.

Team Square has not published a public formula for farewell rewards in the 1.0 patch note. Treat the recap screen as the source of truth. Patch 0.6.2 fixed cases where the end-of-run recap broke after a Storm / Tempest event, which tells us two things: a run can end in more than one way, and the recap is important enough to patch.

What a farewell is

A farewell is a prestige-style reset. You leave the current island, see a recap, and begin again with progress that is meant to make the next island faster. It is not Creative Mode. Creative Mode, added in 1.0, lets you place, claim, and remove freely for sandbox or min-max experiments. A farewell is a campaign decision.

If you only want to redraw a bad quarry, you do not need a farewell. Delete or replace buildings if the current mode allows it, or open Creative Mode and sketch. Farewell when the island itself is the bottleneck: the skill tree is waiting on stars you cannot print, the border is ugly in a way Watch towers cannot fix, or you have finished the content you care about on this seed.

What you should look at before you confirm

Open Detailed mode and walk the island once. Note which clusters still have unused neighbor slots. A manor group with room for one more manor is a reason to wait. A Portal you have not placed is a reason to wait. A chest you have not opened might be Tempest, which destroys buildings and pays their gift again — that is a different kind of goodbye, covered on chest events.

Then open the skill tree. If Multi Claim, Chest Discovery, or a building unlock is a few stars away, finish that node. Farewelling past an unlock you already paid for is how people feel the reset was “empty.”

Finally, screenshot or mentally note the recap categories. 0.6.2 mentions the recap can be wrong after Storm. If the numbers look impossible, do not immediately farewell again. Reload, or wait for a hotfix, and send the recap to Team Square at the address on the Links Hub.

Farewell versus Tempest

Tempest (also called Storm in the 0.6.2 note) destroys all buildings and lets you earn their gift a second time. That is a chest event, not the named farewell. Use Tempest when you want to rebuild on the same run and double a gift. Use farewell when you want the run to end.

Cloning is the opposite mood: buildings may copy themselves as you place them. Do not farewell in the middle of a cloning streak unless the recap is clearly better than another hour of copies.

When a farewell is worth it

Worth it:

  • You have placed the late 1.0 landmarks you care about (Castle, Portal) and the remaining tiles are cosmetic.
  • Star income has flattened and the next skill nodes are gated on a reset the recap describes.
  • You are ready for the Farewell achievement and you accept losing this particular coastline.

Not worth it:

  • You still have unused Cottage fields or an empty Watch tower rectangle.
  • You have not read building synergies and the island is weak because of placement, not because of the prestige layer.
  • You are tilting after one bad chest. Take a break, not a reset.

Creative Mode as a pressure valve

1.0’s Creative Mode exists for players who want to build and relax, or who want to try-hard a layout without the campaign’s resource gates. If your question is “can I make a prettier harbor,” use Creative Mode. If your question is “do I need the next meta island,” use farewell. Mixing the two in your head is how sandbox sessions get accidentally reset.

After the reset

Play the new island like a second first hour. Claim compact pockets. Seed rocks and trees before industry. Buy Multi Claim earlier if the recap made claiming cheaper or faster. Keep Early Skill Nodes open in another tab so you do not spend the new stars on a chest-choice node you do not need yet.

If 1.0 balance changes land in a later patch, check the Updates Hub before you farewell on old advice. Team Square said they focused 1.0 balancing on the late game and will push bug fixes based on reports. A farewell plan from launch week should be revisited after the first hotfix.

Frequently Asked Questions

Quick answers to the most common Farewells Clicker questions.

Is farewell the same as Creative Mode?

No. Creative Mode is a 1.0 sandbox where you place, claim, and remove freely. A farewell ends a run and shows a recap.

Is Tempest a farewell?

No. Tempest is a chest event that destroys buildings and pays their gift again on the same run.

Do we know the exact farewell reward formula?

No public 1.0 note lists the formula. Read the recap screen and treat that as canonical.

What is the Farewell achievement?

It is one of the 26 Steam achievements highlighted on the store page. Completing a farewell is the intended way to unlock it.