Guides

Farewells Clicker Achievements

The 1.0 trophy list, without invented unlocks.

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Farewells Clicker shipped 26 Steam achievements with version 1.0 on 17 August 2026. The launch note only says “Achievements: added.” The store page is the public roster. This page lists the ten highlighted names Steam shows on the store, explains how to hunt trophies without a leaked full list, and points at the guides that make the obvious ones drop.

We will not invent the other sixteen names or fake percentage requirements. If your client shows a hidden description, believe the client. If a later patch adds trophies, the Steam achievement page wins.

The ten highlighted names

Steam’s store API highlights these achievements:

  • Farewell — the prestige-style reset is in the title of the game. The farewell guide is the page that treats that reset as a decision, not a panic button.
  • What’s Inside? — chest language. Open chests on purpose after you read chest events. Do not take Tempest just to force a trophy.
  • Plowman — farm work. Cottage plants tree and wheat fields. If a trophy wants fields, seed with Cottage before you hunt mills.
  • Bon Appétit — food language. Wheat and Cottage sit on the same industry. Hover the live tooltip; do not assume a restaurant building the notes never named.
  • Timber! — wood. Cottage then Lumbermill is the official wood line. Jungle is a chest-choice SUPER boost to trees, not a required first click.
  • Numbers Go Up — the idle joke. Keep producers fed and let Guild Hall or auto-click run. This is a play-the-game trophy, not a secret menu.
  • Alphonse Daudet — a French literary wink (windmills sit in that neighborhood of references). 1.0 names a Windmill range chest-choice node. Confirm the windmill tooltip before you build a theory.
  • Stone Age — stones. Rock, Obsidian, Quarry. Place fuel before the amplifier.
  • Through the Roof — big numbers or tall landmarks. Towers and Castles grant a lot of stars and do not produce the other resources. See late-game buildings.
  • Panoramic View — a look-from-above name. Watch tower claims a huge chunk of land and does nothing else. Expansion advice is on How to Expand Your Island.

Those readings are inferences from official names plus official building roles. They are not unlocked-by-doing-X tables. If the in-game text disagrees, the in-game text wins.

How to hunt without a datamine

  1. Play a normal first hour with How to Play. Several trophies are “touch the loop” trophies.
  2. Turn on Detailed mode so you know which building you actually placed.
  3. Open one chest after you can skip Tempest.
  4. Build one complete industry (stone or wood) instead of spraying landmarks.
  5. Claim a large rectangle with a Watch tower when you want the view trophy theme.
  6. Farewell only when you accept the recap.
  7. Use Creative Mode to practice layouts. Do not assume it grants campaign trophies unless the client says it does.

What will not help

Promo codes. There are none. External achievement trainers. Steam Cloud will not save a banned session you should not run. Copying a demo quest that failed to count a second quarry — that was a 0.6-era tracker issue, patched for placement validation. If a 1.0 trophy still fails to pop after the obvious action, report it with known issues in mind: OS, resolution, demo versus full app.

Hidden achievements

Steam can hide descriptions. This wiki will not guess them. If a tile is locked on the overlay, play toward Portal, Castle, and the named chest nodes, then stop inventing. Portal is “the ultimate building of your island” with an ellipsis in the 1.0 note. That silence is intentional.

Launch-week context

Achievements did not exist in the public 0.6.0 / 0.6.2 demo notes. They are a 1.0 quality-of-life bullet next to localization fixes, inverted camera, and the dark transition. If you are comparing a February save to a launch save, start a 1.0 profile for trophy hunting.

The store also lists Steam Cloud, stats, and family sharing. Cloud is why a trophy hunt can move between PCs. It is not a reason to share a save that skips the loop.

Pair trophies with the rest of the wiki

Use the building list so Plowman, Timber, and Stone Age point at real buildings. Use Early Skill Nodes so you do not spend the stars a landmark trophy wants on a vanity node. Use Patch 1.0 as the document that added the system. Use the Links Hub if you want the Steam overlay list instead of this prose.

Twenty-six trophies is a small list for an incremental. Most of them will drop if you play the island the notes describe. The dangerous ones are the chest and farewell trophies, because they can delete a town you still liked. Read those two guides first, then go collect the rest.

Frequently Asked Questions

Quick answers to the most common Farewells Clicker questions.

How many Farewells Clicker achievements are there?

26 on the Steam store page for app 4264950. The launch note only says achievements were added.

Why does this page list only ten names?

Those are the highlighted store names. Inventing the other sixteen would be a guess.

Does Farewell the achievement require Creative Mode?

No evidence. Farewell is the campaign reset. Creative Mode is a separate 1.0 sandbox.

Can I earn achievements in the demo?

Achievements are a 1.0 addition. Use the full app (4264950), not only the demo (4437930).