Tools

Farewells clicker Synergy Planner

A mid-session table of official neighbor rules.

Last updated:

Keep this table open when a building is on your cursor. Every row is a public role from the 0.6.0 or 1.0 notes, not a guessed percentage. For prose, use Building Synergies. For the dictionary, use the building list. For ranks, use the building tier list.

How to use it: find the building you are about to place, read the Nearby needs column, and only click if those needs are already on the tiles. If the needs are missing, place the fuel first. If Cloning is active, copy a row whose nearby needs are already satisfied.

Planner table

BuildingNearby needsProduces or grantsCaution
RockEmpty claimed tileStonesFuel for Quarry. Place several before the amplifier.
ObsidianEmpty claimed tileStones (SUPER rock)Spend it in the cluster you will actually quarry.
QuarryRocks / Obsidian around itA lot of stonesUseless on empty grass. Demo quests once skipped a second quarry.
CottageA ring of empty tilesTree and wheat fields (no direct income)Faces ocean waste fields. Seed for Lumbermill.
LumbermillTrees around itA lot of woodPlant with Cottage first. Jungle supercharges trees.
ManorOther manors around itA lot of coinsOne manor is a seed. Three is the engine.
Guild HallA dense producer clusterAuto-clicks around itselfDo not park it on empty Watch tower land.
Watch towerRoom for a huge claimLand onlyNot income. Use when space is the bottleneck.
TowerStone banquet/totem lineA lot of starsNot a Watch tower. No resource production.
CastleCoin banquet/totem line plus clickable producersStars and SUPER click propagationEarly Castle on a bare island is vanity.
PortalA finished islandUltimate building (details in-client)1.0 note does not explain it. Hover before planning.
WindmillSpace for its rangeConfirm in tooltipOnly public extra is the Windmill range chest node.
Banquet / TotemMatching landmarkLandmark sinkStones with Tower, coins with Castle.

Filters you can do with your eyes

  • I need stones: Rock, Obsidian, then Quarry.
  • I need wood: Cottage, then Lumbermill, optional Jungle chest.
  • I need coins: Manor next to manors.
  • I need land: Watch tower, or Multi Claim on the Skill Planner.
  • I need stars: Tower or Castle, after an industry exists.
  • My hand hurts: Guild Hall, later Castle, plus the 0.6.0 auto-click buff.

Cloning and Tempest

During Cloning, prefer rows that already have their nearby needs met. A cloned quarry in a rock field is a win. A cloned Watch tower is just more empty park.

During Tempest, this table becomes a rebuild order: fuel, amplifier, click coverage, land, stars. That is the same order as How to Play. Read chest events before you accept the storm.

What this planner refuses to do

It will not output a gold-per-second number. It will not mark a “best island seed.” It will not tell you the Portal puzzle. Those belong in the client or in a future official note. When a patch changes a sentence, Patch 1.0 and newer Steam news win.

If you are expanding and only need the land tools explained in paragraphs, switch to How to Expand Your Island. If you are about to farewell because the table looks bad, switch to How to Farewell — a weak island is often a placement issue, not a prestige issue.

Print this page or leave it on a second monitor. That is the whole product.

Frequently Asked Questions

Quick answers to the most common Farewells Clicker questions.

Why are there no percentage bonuses in the table?

Official notes describe dependencies, not public coefficients. Detailed mode shows the live values.

Which row should I clone?

Clone an amplifier that already has fuel: Quarry on rocks, Lumbermill on trees, extra Manor on manors, Guild Hall on a dense field.

Where is the Watch tower income?

There is none in the 0.6.0 text. It only claims land.

Is this tool updated for 1.0?

Yes. Rows use the 1.0 building list plus the 0.6.0 Next Fest helpers.