Tools

Farewells clicker Skill Planner

Check nodes off as you buy them.

Last updated:

Mark learned

This planner is the early nodes article turned into a list you can scan while the skill tree is open. Check a line when you have bought it or when a quest gifted it. After a farewell, uncheck and run the list again. The Skill Tree Hub explains why the order looks like this.

Use a piece of paper if you do not want to edit anything. The point is the order, not the interface.

Checklist

  1. Take every free quest node. If the tutorial is offering a pick, take it before you spend earned stars.
  2. Turn on Detailed mode. Left Alt or the lower-left toggle. This is a setting, not a node, and it prevents bad spends. See Controls and Settings.
  3. Build one producer cluster with no extra stars. Confirm the recipe on the Synergy Planner.
  4. Buy Multi Claim when claiming tiles is the slowest part of the session. Skip this line if a quest already gave it.
  5. Buy the unlock for the next industry you will place within fifteen minutes (stone, wood, or manors). Do not unlock a landmark you cannot feed.
  6. Place that industry before you buy another unlock. Empty unlocks are how stars vanish.
  7. Buy Chest Discovery only after you have read chest events and can skip Tempest.
  8. Take Jungle only if Cottage and Lumbermill are already the plan. It is a SUPER boost to trees.
  9. Take Windmill range only if a windmill is already on the island.
  10. Buy Tower or Castle nodes when star income is the wall, not when the first quarry is still hungry.
  11. Leave Portal nodes last until the island already works. The 1.0 note calls Portal ultimate and stops there.
  12. Re-run the list after a farewell. The names stay the same; your bottlenecks reset. See How to Farewell.

Decision helpers

  • Claiming feels slow, income is fine → Multi Claim, or a Watch tower if you need a rectangle. Expansion advice is on How to Expand Your Island.
  • Income is fine, clicking hurts → Guild Hall first, nodes second. Auto-click was buffed in 0.6.0.
  • You keep opening chests you regret → delay Chest Discovery.
  • You have stars and no plan → close the tree, place fuel, come back.

What not to check off

Unnamed influence nodes, cosmetic tree decorations, and anything that only appears inside a chest you have not opened. If a node is locked because you are looking at an old demo screenshot, you are not on 1.0. The full game unlocked those buildings; see Patch 1.0.

Do not check “I bought Jungle” as a default. A stone island with Jungle is a missed Multi Claim.

After the list is done

You are no longer in the early tree. Switch to the building tier list for landmarks and to the Updates Hub for balance changes. If you want a written argument instead of a checklist, the early nodes page is the essay form of the same plan.

If the client shows a new named node after a hotfix, treat it as unlisted. Ask whether it removes a bottleneck, then add it next to the closest line above. Official sentences always beat a wiki checklist. A node that only looks rare is still a bad buy if your quarry has no rocks.

How to Play if you are using this planner before you understand claiming. Review if you are still deciding whether the tree is the kind of meta you enjoy. Links Hub if you need the Steam page to verify you are on 1.0 and not the demo app.

Frequently Asked Questions

Quick answers to the most common Farewells Clicker questions.

Can I tick these boxes in the page?

Treat the numbered list as a paper checklist. The important part is the order, which matches the early-nodes guide.

What if Multi Claim is not visible yet?

Buy the visible unlock that places your next industry, then return. Do not sit on stars waiting for a node you cannot see.

Should I reset the list after Tempest?

No. Tempest is the same run. Reset the list after a farewell, not after a chest.

Why is Portal last?

Because the public note does not explain it and early stars should build the industries an ultimate building expects.